A Shedding Card Game

SWOOP

A SHEDDING CARD GAME. ONE DECK. TWO OR MORE PLAYERS. LOWEST SCORE WINS.

Overhead view of a card game on green felt with a deck, three face-up cards, and a fan held in hand
§ 1 · Setup

THE DEAL

Use a standard 52-card deck plus two jokers. For each player, deal:

  • 4 face-downIn a row in front of the player. They stay hidden, even from the player.
  • 4 face-upPlaced on top of the face-down row. Visible to everyone.
  • 11 in handSecret. Pick them up. You'll play from your hand first.

Stack the remaining cards as a draw pile. Leave room for a play pile and a discard pile.

Whoever holds the lowest card in hand goes first. 10s and Jokers count as the lowest card.

§ 2 · Your Turn

ONE OF TWO THINGS

A
Play card(s)

Play a card the same rank or lower than the top of the play pile. You may play multiple cards of the same rank at once. After playing, draw back up to 11 from the draw pile while it lasts.

B
Or take the pile

Can't (or won't) play? Pick up the entire play pile into your hand. Your turn ends. Next player starts a fresh pile with whatever they play.

§ 3 · Wilds & The Swoop

CLEAR THE PILE

10s and Jokers are wild. They can be played on anything and reset what's "playable" to whatever you say.

If you play four (or more) of one rank on the pile — across one turn or accumulated across consecutive plays — or you play any wild, you SWOOP. The whole pile goes to the discard. You play again immediately.

§ 4 · Out of Cards

FACE-UP, THEN BLIND

Once the draw pile is empty and your hand runs out, play from your face-up row instead. Same rules.

When the face-up row is gone, play from your face-down row blind — flip the top card and try to play it. If it doesn't qualify, you take the pile.

The first player to clear all three is out. The round continues until only one player has cards left.

§ 5 · Scoring

LOWEST WINS

Anyone who went out this round scores 0. Everyone else adds up every card remaining in their hand, face-up row, and face-down row.

CardPoints
Ace1
2 – 9face value
Jack11
Queen12
King13
10 / Joker (wild)0

Play to a target total — the table picks it. 100 is a good number. When someone crosses it, the player with the lowest total wins the match.